Here at Progress we’re infatuated with Pokémon Go, the Pokémon collecting app that has taken the world by storm. As such, we’ve invited a few of our Telerik Developer Experts to talk about the game, and the longterm impact it’ll have on the mobile and business worlds. The questions for today’s Slack chat are: What […]
Design patterns often have a bad reputation. They are often considered to be quick, lazy, off-the-shelf solutions that are applied blindly without consideration of the context of a problem. Solutions such as the almighty off-canvas navigation, the floating label pattern or carousels for featured products are some of the prominent ones.
For some time, we have been swapping out full-width navigation bars for hamburger menus at smaller breakpoints – this is a great technique that optimises the space, or lack of space, at desktop and mobile sizes. But what about the masses of unused screen real-estate once the full-width navigation has turned into a hamburger?
You have to know why you’re making an app and what goals you’re trying to accomplish before you jump in. Recognize whether you’re creating something for utility (internal use), business support (profitability), marketing support (brand recognition), or some other motivation — and then consider what impact that reason has on your project. EVEN WITH A […]
Back in April I lamented numerous problems and vaguenesses in the current W3C Device Adaptation spec. One of the spec’s editors, Florian Rivoal, contacted me, agreed that the spec had some problems, and explained some of its less clear features to me. In return, I explained some features I think should be added to the […]
I looked at 30 days worth of the site’s mobile performance data, comprising almost 4.5 million mobile user sessions. Using mPulse, I plotted those sessions on a graph that shows distribution according to load time. Then I overlaid that graph with a line graph showing the average conversion rate for each cohort of pages along […]