lanyrd mail arrow-left arrow-right flickr vimeo twitter facebook tumblr

The basics behind “wall jump” in platform games.

Visit Link

HTML5 prototype made with Phaser and ARCADE physics

One nice feature I love to find in platform games is wall jump. It’s the ability to jump, hit a wall and jump again on the opposite direction. This ability is often used to let the player climb levels, jumping from wall to wall.

Thanks to Phaser and ARCADE physics, we can do it in just a few lines.